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Hajime Wakai
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Instruments: |
Piano |
Joined Nintendo: |
1999 |
Company Role: |
Composer |
Game Works: |
Pikmin, Pokémon Stadium, Star Fox Command |
Biography
Note: This biography was written exclusively for Square Enix Music Online by Chris and is under copyright.
Hajime Wakai has been a composer at Nintendo Entertainment Analysis and Development since 1997. He debuted the company in 1997 creating sound effects for the Nintendo 64's Yoshi's Story. The same year, he and Koji Kondo established a synthetic orchestral score for Star Fox 64; demonstrating influence from cinematic composers, Wakai was responsible for the world and battle themes in a largely well-received work. Subsequently, he assisted Taro Bando with composition of F-Zero X. The hard rock soundtrack added energy to the futuristic racing game and was so popular that it was arranged by Ryuichi Katsumata into a hit guitar album. Wakai subsequently scored the Nintendo 64's Pokémon Stadium with Toru Minegishi and Kenta Nagata. This first non-handheld instalment of the game, its soundtrack was packaged with Pokémon Snap. In his first solo project, he returned to its sequel, combining endearing remixes with light-hearted original compositions.
On behalf of 2001's Pikmin, Wakai melded all sorts of musical and artistic influences together in weird but wonderful ways. Its unconventional instrumentation, whimsical phrasing, catchy motifs, and endearing personality come together to portray Pikmin's world and creatures excellently. Unfortunately, the score was variably received given the same five area themes were used for hours at a time within the game to the irritation or boredom of many gamers. In his only role in the Zelda series, Wakai supported Nagata and Minegishi on 2002's The Wind Waker; while no individual credits are available, Wakai is believed to have maintained the cutesy Pikmin style on the compositions for Outset Island, Forest Haven, and the Wind Temple, among others. In 2004, Wakai returned to score Pikmin 2 with Kazumi Totaka; while preserving a similar sound, he compensated for the problems with its predecessor by ensuring each area had multiple themes and most were very extensively developed.
In another solo project, Wakai scored the various games in the Nintendogs line in 2005. The hit lifestyle title's low-key scores weren't intended for stand-alone listening, but were regarded as an acceptable accompaniment for the most part. The composer made his belated Mario debut with the DS' New Super Mario Bros. in 2006. Asuka Ota produced the majority of the score, but Wakai's stylistic touches were evident in many of the world themes and mini-game tunes, essentially colouring an already accomplished score. Also that year, Wakai commemorated the long-awaited return of the Star Fox series to Nintendo EAD with a memorable quasi-orchestral score for the DS' Star Fox Command. In 2007, Wakai scored Big Brain Academy: Wii Degree with presumed new employee Ryo Nagamatsu and contributed some arrangements to the multi-artist project Super Smash Bros. Brawl.
List of Game Projects
Year |
Game / Role |
Console |
1997 |
Yoshi's Story Sound Effects |
Nintendo 64 |
1997 |
Star Fox 64 Composition with Koji Kondo |
Nintendo 64 |
1998 |
F-Zero X Composition with Taro Bando |
Nintendo 64 |
1999 |
Pokémon Stadium Composition with Kenta Nagata, Toru Minegishi |
Nintendo 64 |
2000 |
Pokémon Stadium 2 Composition |
Nintendo 64 |
2001 |
Pikmin Composition |
GameCube |
2002 |
The Legend of Zelda: The Wind Waker Composition with Kenta Nagata, Toru Minegishi, Koji Kondo |
GameCube |
2004 |
Pikmin 2 Composition with Kazumi Totaka |
GameCube |
2005 |
Nintendogs Composition |
DS |
2006 |
New Super Mario Bros. Composition with Asuka Ota, Koji Kondo |
DS |
2006 |
Star Fox Command Composition |
DS |
2007 |
Big Brain Academy: Wii Degree Composition with Ryo Nagamatsu |
Wii |
2008 |
Super Smash Bros. Brawl Reprises |
Wii |
2008 |
Wii Music Composition with many others |
Wii |
List of Covered Albums
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